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    | Самая эффективная система счета в мире!   ID:46739 | Ср, 23 апреля 2003 00:00 [#] [») |  |  
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	| Garry Baldy |  |  (иконки IM)
	Форумы Покер.ру 
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    | Натолкнулся тут на новый опус Арнольда Снайдера, в котором он разработал фактически чуть ли не самую
 эффективную систему счета в мире, если не считать
 computer-optimal. Называется The Bishop's Headache
 (Головная Боль Епископа). Вкратце суть такова -
 всего-навсего держится ШЕСТЬ побочных счетов. В качестве
 дополнения рекомендуется диета из стимуляторов.
 
 Публикуется без разрешения автора системы специально для
 того, чтобы раз и навсегда отмести вопрос о самой
 "лучшей" системе счета.
 
 Кстати, таблицы индексов также имеются
  ) 
 Переводить, конечно, лень.
 
 Удачи.
 
 Garry Baldy.
 
 *********************
 
 
 The Bishop's Headache: A Card-Counting System for the
 Truly Obsessed
 
 There was a time in the late 70s when I was compulsively
 creating new count systems, using them for three or four
 months on single deck, then creating a stronger system.
 This is probably the strongest count I ever came up with
 before getting interested in simplicity and publishing
 the Zen count in 1982 with only 25 indices—a radical
 concept at the time.
 
 Let’s call this count the Bishop’s Headache count. It
 has a playing efficiency of around 97% with all the side
 counts. The betting correlation is around 99% with the
 full system. With only the first three counts, the
 betting correlation is probably 97-98% and the playing
 efficiency is probably only around 70%.
 
 This count was not really meant for shoe games. The
 value for both camo and advantage is very strong in
 single deck games and of some value in two-deckers. This
 type of approach could also be used in single deck games
 such as SuperFun 21, BJ pays 6:5, etc. in order to get
 an edge with a much smaller spread than would otherwise
 be required. However, the index numbers for these games
 would be very different from the index numbers for
 regular blackjack.
 
 One way this count system is different from most
 card-counting systems, even those with side counts, is
 that it uses “balanced” side counts. Like all balanced
 counts, a balanced side count is one that starts at the
 number zero and has some cards valued plus and some
 cards valued minus, so that, by the end of a full deck,
 the opposing card values cancel each other out and the
 count returns to zero. For example, the “Third Count” in
 this system is the 6, 2 count, in which the 6 has a
 value of +1 and the 2 has a value of –1. The reason that
 this system uses balanced side counts as opposed to side
 counts of individual zero-value cards, is that at the
 same time it helps you add in the value of the card you
 want (the card or cards most important to your playing
 decision), it subtracts out the value of another card
 that weakens your decision information.
 
 For example, for the decision 15 v dealer 10, at the
 same time that we add in the value of the 6, which is
 the most important card for this decision, we subtract
 the value of the deuce, which would only give you a
 lousy hand of 17. For 14 v dealer 10, when we add in the
 important values of the 6 and 7, we also subtract out
 the counts on the 2 and 3, which, again, weaken your
 info. Your playing efficiency is much stronger if you’re
 not counting the values of cards that work against you
 in a particular decision. When you’re hitting a 14
 against a dealer ten, for example, you don’t want a
 deuce counting as a positive.
 
 Here are the building block components of the Bishop’s
 Headache count system:
 
 Primary Count
 
 2, 3, 4, 5 = +1
 X = -1
 (X means all tens, including picture cards)
 
 Secondary Count
 
 A = +4
 X = -1
 
 Third Count
 
 6 = +1
 2 = -1
 
 Fourth Count
 
 7 = +1
 3 = -1
 
 Fifth Count
 
 8 = +1
 4 = -1
 
 Sixth Count
 
 9 = +1
 5 = -1
 
 
 In the second count, I balanced the aces against the
 tens because it allowed me to know precisely how rich or
 poor in aces the deck was, compared to the tens. For
 example, if the tens were strong in the primary count,
 and the ace-ten count was neutral, I knew the aces were
 also strong, because a zero count on the ace-ten count
 indicates that the aces and tens have the same strength.
 This count allows you to get the ace info you need into
 your running count to make your betting decisions. For
 every +3 in this particular side count, you add +1 to
 your running count, then make your true count adjustment
 for your bet decisions. This weights the aces according
 to their actual value for betting. The secondary count
 will also help you make play decisions on the few hands
 where the ace is important, such as doubling down with a
 total of ten.
 
 The way the third, fourth, fifth, and sixth counts work
 is that you add the straight adjustment for the
 appropriate side balanced count to your primary running
 count, then make the true count adjustment, before
 playing the hand. In other words, a +1 on the third
 count adds a +1 to your running count when you have a
 playing decision to make that requires this particular
 side count.
 
 In the third count, the system balances 6 against 2
 primarily for a player hand of 15. In addition, when the
 player total is 15 and the dealer total is 10, the value
 of this count should be doubled--the six is that
 important for this hand when the dealer has a 10
 showing. For other decisions with a player hand of 15,
 the value of the count is not doubled, but simply added
 to your running count. Let’s say the count on my primary
 count is 0, the count on my third count is +1, and I am
 facing a decision on 15 v dealer 10. Because I am facing
 a 10, I add +2 to my running count. If I were facing a
 dealer 9, I would only add +1 to my running count.
 
 This doubling rule applies with every card that is the
 important card the player needs when holding a stiff v a
 dealer 10, i.e., the value of the 7-3 count is doubled
 when the player has a 14 v dealer 10. This will be
 explained further when the strategy charts are posted soon.
 
 Also, you want to use all the side counts that apply for
 any particular hand. When you have a player hand of 14,
 for example, you want to incorporate info from both the
 6 and 7 side counts. Doing this will automatically
 adjust your primary count to include both the important
 6s and 7s and exclude the worthless 2s and 3s. In this
 example, if my primary count is zero, and I am +1 on the
 6s, and +2 on the 7s, my primary running count would be
 adjusted to +3 when playing a hand totaling 14 (+6 if
 I’m facing a dealer 10). Note that by combining the side
 count info with my primary count, the actual count I
 would be using for this particular decision would in
 effect be 4, 5, 6, 7 vs. 10, because the 2s and 3s are
 neutralized by combining the primary count with the side
 counts.
 
 In the same fashion, I would use the side counts for the
 6, 7, and 8 for a player hand of 13, and the 6, 7, 8,
 and 9 counts for all player hands totaling 12.
 
 I believe you won’t have much of a problem remembering
 which side counts to use for the various decisions. Most
 of them are pretty logical. However, this too will be
 covered in the post with the strategy charts.
 
 I will post the strategy table (that is, the index
 numbers chart) within a day or two. The way it works
 with the Bishop’s Headache count is that you memorize
 only ONE strategy chart. You do NOT memorize a full
 chart for the primary count, then five different charts
 for the side count adjustments, as you would do with
 Hi-Opt I, Hi-Opt II, and other side-count systems I’ve
 seen. This is a significant change, and makes the
 Headache count somewhat less of a headache. The chart
 assumes you have already made the side-count
 adjustments, thus you simply remember the index numbers
 in that one chart. The chart looks like any index number
 chart (the chart for Hi-Lo, for example,) except that
 the index numbers are lower because the actual cards
 used to determine the index number are more accurate.
 
 The index numbers are easy to make with Sam Case’s
 index-number calculating program. (I’ll whip them up
 tonight or tomorrow.) Note: Because of the building
 block structure of the Headache count, I will be posting
 five charts, although you will actually be using only
 one of them, depending on how many of the building
 blocks you are working with. The strategy chart changes
 a lot based on how many of the balanced side counts you
 are using. Of the five charts I post, the first will
 assume you’re keeping only the primary count and ace-ten
 side count. The second chart will be for when you’ve
 added the 6-2 side count. The third chart will be for
 when you’ve added the 7-3 side count, the fourth for
 when you’ve added the 8-4 side count, and the fifth for
 when you’ve added the 9-5 side count. (You should add
 the side counts in this order.) Again, I’ll also try to
 get Sam Case’s program posted so you can generate your
 own numbers.
 
 
 Using This Monstrosity
 
 To keep six balanced counts, I found it helpful to use a
 combination of number and alphabet counts.
 
 To keep the first three counts, my starting count was
 0-50-M. (That’s zero, fifty, M.) The first number (zero
 at the start of the deck) kept the primary running
 count. The second number (always 50 at the start of a
 new deck), was for the ace-ten secondary count. I found
 it helpful to start this count at 50 so that I did not
 have to deal with minuses and pluses in multiple counts.
 
 The letter “M” equaled zero for the third count (the 6-2
 side count). To avoid having to remember long chains of
 numbers, I simply used the alphabet for the third count.
 The letter K meant –2. The letter P meant +3. In order
 to use an alphabet count, you must memorize the alphabet
 forward and backward, and also learn to count by two or
 three letters at a time forward and backward. (I can do
 it to this day, and it is a very successful routine at
 parties.) You must also memorize the plus/minus values
 of each letter.
 
 This will allow you to keep three counts simultaneously,
 only one of which uses the normal plus/minus designation.
 
 The second three counts (fourth, fifth, and sixth
 counts) are simply a second set of 050M values. So, you
 would start a new deck, with the full system, with a
 count of 0-50-M-0-50-M.
 
 The Bishop’s Headache is not a breeze—it works best
 after a lot of practice and with a steady diet of
 Excedrin. On the other hand, it is extremely powerful on
 some games, and I can tell you it is actually usable. If
 you try it, forget about counting down a deck in under
 20 seconds with the full system--I’d be seriously
 impressed if anyone could count down a deck with all six
 counts in under 40-45 seconds. But if you can get under
 a minute, you can probably play at table speed in most
 games.
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    | Re: Самая эффективная система счета в мире!   ID:46742   ответ на 46739 | Чт, 24 апреля 2003 00:00 («] [#] [») |  |  
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	| Zet |  |  (иконки IM)
	Форумы Покер.ру 
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    | Это старая байка Снайдера и имеет следующую предисторию: 
 -Some time back, I developed a counting system, which I humbly dubbed "Snyder's Folly," based on a
 combination of numbers, subtle body postures, and code words, which allowed me to keep perfect
 track of the exact number of every denomination of card remaining in a single-deck. I practiced with it for
 awhile, got pretty quick at counting down a deck, then gave a demonstration to Sam Case. He dealt
 about half a dozen hands to me, which I played out, then he asked me what my count was.
 "It's 5 duckboy 3," I answered.
 "What does that mean to you?" he asked.
 "It means there are seven l0s remaining, one ace, no twos, one 3, two 4s, no 5s, three 6s, no 7s, no 8s
 and one 9."
 Sam spread out the cards, put them in order, and, as I expected, my count was 100% accurate. "That's
 incredible," he said. "Do it again." We ran through a few more decks with him dealing, and at various
 points he would ask me for my deck analysis, which always proved accurate. Then the inevitable
 happened. He dealt himself an ace up and asked me if I wanted to take insurance. Five seconds later,
 with no response from me, he said, "What's wrong? You can't take this long to decide on the insurance
 bet."
 "Well," I explained, "I know you've got eleven tens, three aces, four deuces, one 3, four 4s, two 5s, two
 6s, two 7s, one 8, and three 9s remaining. I know this because my count is 9 Farley 3 and I'm sitting
 with my weight on my right cheek. But I can't make my insurance decision till I tally up all these damn
 numbers and figure out the ten ratio."
 Sam laughed. "Your incredible new counting system sucks, Snyder. If you can't even make an
 insurance decision, how do you make your other strategy decisions?"
 "Well," I admitted. "I can't use this count for strategy decisions. It's too complicated. I have to play basic
 strategy when I keep this count." Sam laughed harder. "What the hell good is this counting system?
 Can't you even devise a set of strategy tables for it?"
 "I could come up with a great set of strategy table for it using Griffin's book," I explained. "But it would
 take me too long to make my decisions at the tables. And it would also be too much to memorize."
 "Then what good is Snyder's Folly?" Sam asked. "It's a waste of time. You're counting for no reason.
 You're not using the count data!"
 "It's good for one thing," I confessed. "Impressing other card counters. You know I'm not in this game
 for the money, Sam. I just enjoy being a big shot. Wait'll I demonstrate this count to Stanford Wong, or
 Ken Uston, or Peter Griffin . . . Why, they'll go nuts over it!"
 "Just pray you don't have to make an insurance decision," Sam scoffed.
 
 А таблицы он все таки сделал, они у меня есть, но если честно даже не смотрел их. Года три как.
 Удачи!
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